To the guy's credit, though, he did include a way to transfer your mana into health before joining the club, so you don't end up with the equivalent of a level 6 character in a world scaled to level 36, but this is still pretty crippling. That is, you lose all your mana as a welcoming gift. Particularly the spells added here, because this mod is hardcore. I mean, this could be excused if they were supposed to be more of a side thing, with the clan being less magic-oriented and the spells are just a bonus, but it's the freaking Tremere. I've played what I think was a previous version of it a while back and it had a pretty big problem.
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