![]() In DOS 1 crafting was so good that the best crafted weapon was almost always better than anything you could find. The devs really castrated the crafting system. Games like Dragon Age or Elder Scrolls have that. In a good RPG the player finds rare gear from exploration and questing, and it lasts a while if it's really good. Vendors carry a ton of good gear (legendary, unique, etc.), and on one hand that's good, but that really makes "legendary" and "unique" things quite meaningless, if you have to replace it almost every level, and they are always available at vendors. You have to do it much more frequently than DOS1. ![]() ![]() Armor stats of gear increase too quickly each level, so you have to get new gear very frequently to be in good shape. It's not even every 2 levels - vendors receive better inventory every single level. You've run into one of the major issues with the game. Aww that's a painful topic for many players. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |